Display Name = "Succubus Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 5, 15, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 66, 15, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 6, 38, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 40, 42, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 56, 38, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 14, 61, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The residents have their door shut tight in hiding..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 515, 33, 73, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Why did monsters as powerful as the Queen Succubi attack this village? Were they actually after the Hero Heinrich?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["341"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>We just wanted to have a snack...\nWe didn't intend to break the non-aggression pact."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 2, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ControlVariables([1069, 1069, 0, 0, 1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It doesn't look all that different from the village in our world...\nNo, something's definitely off."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It looks relatively unchanged from the village in our world, but...\nSomething is definitely not right."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Aren't the buildings kinda old-fashioned?\nThe villagers' clothes look out of style, too..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Aren't the buildings kind of old-fashioned?\nThe villagers' clothes look dated, too..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Mmmn... They do look similar to depictions of medieval times I've seen in books. Does that mean we've traveled 500 years into the past?"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hey you over there, what year is it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>From what I remember, humans in medieval times lived like this. Have we traveled back 500 years?"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Hey you over there, what year is it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Have you folks been living under a rock? It's Johannes 965."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>965?! Then we're in the age of the Hero Heinrich!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Did he say 965? That is around when the Hero Heinrich killed the Monster Lord."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The Legendary Heinrich overthrew the Monster Lord in 966, one year from now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Haha, I don't know what you folks have been smoking, but the Monster Lord is alive and kicking in her castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Lotsa heroes have tried to take her out, but they all failed miserably. I sure hope you're right about Heinrich killing her, though."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wait, you've heard of the Hero Heinrich?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>'Course. Ain't nobody that hasn't heard of him, not after he dealt with those Black Nobles in Sabasa. He's our shining star."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Plus, rumor has it that he's in the neigh--"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>M-monsters!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Eeeek!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard A>Citizens, everyone get out of here!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard B>To the north! Hurry!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Could the Monster Lord's army be attacking?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>It doesn't seem to be a large-scale attack...\nInstead, it's a few strong monsters raiding us!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The more solitary a monster is, the stronger they get...\nYou folks had better stay away from the northern part of the village!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Even though this is a parallel world, we can't ignore a rogue monster attack!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>That would be absolutely unacceptable. There is no way I would abandon people being attacked by monsters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Oh man, this brings back memories of my adventures. At times like these, here's what Marcellus would always say:"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's go, we'll protect the villagers!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>Protecting the populace is the navy's duty!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We should obtain a ship in this village and sail north to Hellgondo. The continent is surrounded by mountains, but there's a cave that leads to the interior."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We should obtain a ship in this village and sail north to Hellgondo. The continent is surrounded by mountains, but there is a cave that leads to the interior."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Ufufu...\nSounds like a fun trip."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>There was a trading vessel that could sail the open seas here. Let's see if we can borrow it somehow."])
    Empty([])

  Page 3
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 60, 71, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hero>This is a huge problem...\nHuh? Why aren't I helping? There's no way I could beat such powerful monsters!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hero>I'm a hero traveling the world!\n...Though I'm nothing compared to Heinrich."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We're up against the infamous Queen Succubi.\nThey've corrupted countless villages before this one..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>The Queen Succubi are holed up inside this building. The basement was apparently used for black magic in the past."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There's no way the Queen Succubi are seriously running away from common soldiers like us. They've got to be playing around..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I wouldn't say we've got them cornered.\nIt's more like they're luring us in..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There isn't anyone who can stand up to the Queen Succubi. Well... maybe the rumored Hero Heinrich could..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Oh man, I'm getting dizzy just thinking about being lured down there. I'd love for them to suck me dry..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>W-whoa, you're the Hero Heinrich!\nThe rumors that you were on the way were true!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>Could you please defeat the Queen Succubi holed up in this building? I hate to ask when you've just arrived, but they aren't monsters we have a chance against."])
    ShowChoices([["I'm Heinrich. Leave this to me", "I'm not Heinrich"], 0])
    When([0, "I'm Heinrich. Leave this to me"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You can count on me, the Hero Heinrich!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>The hell you are!"])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>He's not Heinrich..."])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>But it's not like we can ignore the Queen Succubi. We'll have to deal with them ourselves."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>He is not Heinrich..."])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>But we cannot leave the Queen Succubi alone. We shall have to deal with them ourselves."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "I'm not Heinrich"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Umm, I'm not actually the Hero Heinrich..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Officer>Seriously? You look exactly like the rumors describe him! The confident way you carry yourself, that glint in your eye that seems friendly but hides your true ability..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Oh, r-really...\nHehe, ehehehe..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>This isn't the time to be bashful!"])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Anyway, it's not like we can ignore the Queen Succubi. We'll have to deal with them ourselves."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>This is not the time to be bashful!"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Anyway, we cannot leave the Queen Succubi alone. We shall have to deal with them ourselves."])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([4, 287, 0])
      ShowTextAttributes(["succubus_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus>We're up against the Queen Succubus of this era. She's going to be a frightening opponent."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Let's do it!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>Okay, we'll leave it to you!\nMay the fortunes of war smile upon you!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ControlVariables([1069, 1069, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Seaman>I'm supposed to be guarding the ship, so I can't just run away!\n...Well, I really doubt a monster came all the way here to steal a ship."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ConditionalBranch([1, 1069, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Seaman>This is the largest trading vessel in the village. It's a custom make that can navigate the high seas."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 5, 1])
      ConditionalBranch([1, 1069, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Seaman>This is the largest trading vessel in the village. It's a custom make that can navigate the high seas."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Seaman>Huh? You want to borrow it?\nI'm not authorized to make that decision. You'll have to ask the mayor."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>We'll have to appeal to her then.\nThe mayor's house is in the northern part of the village."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Oh well, let's go ask her then.\nThe mayor's house is in the northern part of the village."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Seaman>This is the largest trading vessel in the village. It's a custom make that can navigate the high seas."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Seaman>Word came from the mayor that you're allowed to use it.\nGet on board and let's shove off!"])
      ShowChoices([["Depart", "Stay here"], 2])
      When([0, "Depart"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        Script(["forced_get_on_ship"])
        TransferPlayer([0, 194, 74, 118, 8, 2])
        FadeinScreen([])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>If we sail north from here, we'll reach Hellgondo. We should sail along the coast and search for the cave to the interior."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>If we sail north from here, we will reach Hellgondo. We should sail along the coast and search for the cave to the interior."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Stay here"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I'll show you around the village later.\nI'm not going anywhere until those monsters leave."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>You folks were awesome!\nSo, where would you like to go?"])
      Script(["unlimited_choices(11, [\"Inn\","])
      ScriptMore(["\"Equipment Shop\",\"Accessory Shop\","])
      ScriptMore(["\"Item Shop\",\"Village Chief's House\",\"Nowhere\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        TransferPlayer([0, 514, 26, 42, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        TransferPlayer([0, 514, 44, 23, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        TransferPlayer([0, 514, 35, 45, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        TransferPlayer([0, 514, 24, 52, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        TransferPlayer([0, 514, 23, 7, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>I'll leave the subjugation of the Queen Succubi to you!\nMay the fortunes of war smile upon you!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mayor's Secretary>This is the village mayor's house.\nWe're always open, so please feel free to stop by."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>This village is called \"Succubus Village.\"\nMany travelers come here expecting various things..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>The remaining succubus legends are just that, it's quite an ordinary village. Though I do think there are a lot of beautiful young women here."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Even in this era, the reality of this village was kept hidden..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The Queen Succubi really did invade...\nIt's thanks to you that there hasn't been a single victim."])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 75, 119, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Getting caught by the Queen Succubi Lilith and Lilim would be truly horrifying. Trapped between their two bodies, being rubbed until completely exhausted..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Aaah, scary. Succubi are so scary."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["341"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>Do you want us to do you that badly?\nWe're busy at the moment, but maybe later."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Aww man..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>We're currently on high alert!\n...But just how much of a chance would I stand against a powerful monster?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You and Heinrich happened to be in this village by chance and really helped us out. Thank you very much."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda>You don't sound very dependable...\nCan you really defend this village on your own?"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>I didn't do anything..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This village is the closest one to the Hellgondo Continent, where the Monster Lord's Castle is located. Since there are no important facilities here, it's more peaceful compared to the city."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>After what happened however, I can't relax anymore.\nWe'll have to tighten up our security more from now on."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>There won't be any monster attacks here anymore... It is an inviolable promise."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Monsters infiltrated the village?\nThat's a scary thought..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>It's weird, though. I thought there was an agreement not to invade this village..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["45"])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Lilith and Lilim can be a real handful..."])
      ExitEventProcessing([])
      Label(["341"])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith & Lilim>We acted on our own...\nBlack Alice will forgive us with a laugh."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Mother, why did the monsters attack us?\nI didn't think they were supposed to attack since most of the women in this village are succubi."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Mother>Shh, you aren't supposed to tell outsiders...\nOh, ignore her, hero. She's just talking about a fantasy story she read about in a picture book."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["284"])
    ShowTextAttributes(["minccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Serra>Oh, you're both succubi.\nI can tell♪"])
    ExitEventProcessing([])
    Label(["341"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>We didn't attack...\nWe just wanted to nab a few men from the village."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Oh, she was just referring to a book..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Mother, why did the monsters attack us?\nI didn't think they were supposed to attack since most of the women in this village are succubi."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Mother>Shh, you aren't supposed to tell outsiders...\nOh, ignore her, hero. She's just talking about a fantasy story she read about in a picture book."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["284"])
    ShowTextAttributes(["minccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Serra>Oh, you're both succubi.\nI can tell♪"])
    ExitEventProcessing([])
    Label(["341"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>We didn't attack...\nWe just wanted to nab a few men from the village."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Oh, she was just referring to a book..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>To ignore the promise from ancient times now...\nBlack Alice is utterly barbaric."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>I sincerely apologize for the trouble those little mischief makers caused... I promise not to violate the rules of our little game ever again."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>How amazing, to be able to drive away the Queen Succubi...\nFollowing the appearance of the Hero Heinrich, a new star of hope emerges!"])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>My big brother or Heinrich, who's stronger?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Heroes don't compete for strength."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>My older brother or Heinrich, who has a more promising future?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich>I wouldn't know..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>I can't believe monsters have invaded this village...\nThe times have completely changed."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Ufufu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>I-in this place... Aaah..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["281"])
    ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
    ShowText(["\\n<Harem>Ara... Were you in the middle of feasting?"])
    ExitEventProcessing([])
    Label(["283"])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Melissa>Looks like we've interrupted your meal..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Ufufu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>I-in this place... Aaah..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["281"])
    ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
    ShowText(["\\n<Harem>Ara... Were you in the middle of feasting?"])
    ExitEventProcessing([])
    Label(["283"])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Melissa>Looks like we've interrupted your meal..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Whenever I have sex with my wife, I'm left feeling incredibly exhausted...\nI'm not even that old however, so I wonder why?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Work hard, and keep at it! ♪"])
    ExitEventProcessing([])
    Label(["285"])
    ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Nina>You're getting squeezed..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>I hear you're super tough.\nMarch on over to the Monster Lord's Castle immediately and defeat her!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>Fufu, that would be interesting..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>This village used to be quite peaceful...\nUntil this incident, it had never been attacked by monsters."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>Thank you so much!\nYou are very strong, indeed!"])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Will the Hero Heinrich overthrow Black Alice?\nOr perhaps you..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Why don't you two join forces?\nIf two heroes worked together, they should be able to defeat the Monster Lord."])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>Towns and villages everywhere have been under attack from the Monster Lord's forces. Even in this tranquil village, the peace has finally been broken."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>Oh, is there no hero who can overthrow the evil Monster Lord? If that hero is Heinrich, then perhaps..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>I mustn't betray these people's expectations..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Salesgirl>These are our village's specialties... Get a good taste of them! ♪"])
    ShopProcessing([0, 319, 0, 0, false])
    ShopItem([0, 320, 0, 0])
    ShopItem([0, 342, 0, 0])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>A monster attack?! Th-that's...!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Black Alice is tyrannical...\nEven among monsters, there are many who are opposed to her."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["45"])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Ufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Man>Monsters in the north side of town?!\nI'm not going there..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Man>This was a truly unthinkable disturbance.\nIt seems the peace of this village has finally been broken."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>It looks like the Hero Heinrich will be arriving soon! It's unfortunate what's happening to the people living in the north side of town, but if you wait until he comes..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["201"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>I don't think we can afford to wait... Let's go!"])
    ExitEventProcessing([])
    Label(["204"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>I can't wait!\nWe need to rescue them right away!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The Hero Heinrich appears to be staying at this inn.\nShould I get his autograph...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Heinrich is very popular..."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>I'm not very good at signing autographs...\nLet's hide for a bit."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Huh, there's monsters in the village?!\nWhat on earth is going on...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Black Alice ignored her promise.\nThis village should've been neutral..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["45"])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>There are unexpected situations anywhere.\nStill, it was a mischievous thing to do..."])
      ExitEventProcessing([])
      Label(["341"])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith & Lilim>We did not intend to have Black Alice's name frowned upon for our playful urges. Should we volunteer to come next time?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>I wonder how strong you are?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I was just getting to know you... Aaaaahhh!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Fufu... You're no big deal."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>I wonder how strong you are?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I was just getting to know you... Aaaaahhh!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Fufu... You're no big deal."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>It doesn't look like they're coming to the south side of town... I'll be hiding here for a while."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>It doesn't look like they're coming back...\nI'll be hiding here for a while."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["88"])
      ShowTextAttributes(["jack_fc1", 1, 0, 2])
      ShowText(["\\n<Pumpkin>I'll play hide-and-seek too! ♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Oi oi, this is the first time monsters have ever attacked this village!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The Hero Heinrich will defeat the Monster Lord.\nI'm certain he will make this world peaceful..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Man>Many heroes have challenged the Monster Lord, but none of them have returned... I wonder what will happen to this world."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>What, a monster attack...?!\nAwawa, I can't stand..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I was surprised to see a monster attack.\nI'm still unable to stand..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["166"])
      ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
      ShowText(["\\n<Nabisu>Are you okay?"])
      ExitEventProcessing([])
      Label(["249"])
      ShowTextAttributes(["ant_fc1", 0, 0, 2])
      ShowText(["\\n<Ants>CAN YOU STAND...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ConditionalBranch([1, 1069, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>This has gotten serious...\nThe peace in this village will be destroyed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Once again, I'm reminded we're living in an era of war.\nWe're fortunate that there wasn't a single victim this time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Ilias' teachings aren't taking root in this village for some reason... Anyways, how can I help you?"])
    ShowChoices([["Pray", "Change party/jobs", "Nothing"], 3])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 37])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...there, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Change party/jobs"])
      CallCommonEvent([113])
      ExitEventProcessing([])
      Empty([])

    When([2, "Nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([65, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([69, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man's Tool Shop>You're a hero, right?\nI'll restore you with my items, so please do something!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    Empty([])
